
09-29-2001, 07:27 AM
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Registered User
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Join Date: Jun 2001
Location: Washington State, USA
Posts: 980
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Ok. Non-p2p server's are ONLY clientside. The downfall of this is that it is really hard to make npc's that react the same way to EVERY player in the level. Npcserver adds serverside support to npcs. The levels are loaded into the npcserver, so that way scripts can execute even if there are no players in the level. |
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-Boco
FLKJH$TRFG*$(&%>FMG >REN<>F ;.kjsd
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