~AlphaFlame~
*plays around in boredom*
if (playerenters){
timeout=.05;
this.dir=2;
this.velocity=.5;
}
if (timeout){
playery+=vecy(this.dir)*this.velocity;
if (playery<11 && this.dir=0){this.dir=2;this.velocity-=.5;}
if (playery>50 && this.dir=2){this.dir=0;this.velocity-=.5;}
if (playery in |11,50| && this.velocity<2){this.velocity+=.01;}
timeout=.05;
}
Hmm... *tilts head* y'know... I don't think I got what Kaimetsu meant by velocity either
*shrug* Oh well, at least it bez bouncy and shortish...