
09-21-2001, 08:50 PM
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Registered User
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Join Date: Jun 2001
Location: Washington State, USA
Posts: 980
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I really couldn't understand that, but I will give it a go.
Non-npcserver PW's are entirely clientside-like
If not specified, I think it goes into the player's account.
I might be wrong on this, but I think that by specifying a string client.whatever, the string goes to the client and they can modify it clientside. Not sure though. I dun really understand client.strings and normal strings.
Triggeraction only works on the player it triggers.
Also, when you //#CLIENTSIDE a script, the following piece of script is only sent to the player. Everything that happens after a //#CLIENTSIDE command is NOT sent back to the server, so any variable changes, (except client.strings, I think) aren't sent back to the server, nor are any npc re-positions (npc movements) or actions. Basically, if you //#CLIENTSIDE an npc, and tell it to change it's X and Y, only you will see the X and Y change, not anybody else, because the npc didn't send it's new coordinates back to the server.
I hope that big mess helped in any way. |
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-Boco
FLKJH$TRFG*$(&%>FMG >REN<>F ;.kjsd
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