Thread: tiletype
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Old 09-18-2001, 02:22 AM
G_yoshi G_yoshi is offline
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Re: tiletype

Quote:
Originally posted by Warcaptain
Stefan, please add this.
It is in New World, but make it so its also in Graal also.

- tiletype(x,y)
Gives you the tile type of the tile on (x,y).
The values are:
0: non-blocking, foreground
1: non-blocking
2: hurting underground
3: chair
4: bed1 (upper part)
5: bed2
6: swamp
7: lava swamp
8: near water
9: near lava
10: desert
11: water
12: lava
20: throw-through
21: jump stone
22: blocking
23: blocking, foreground


If you dont want to impliment forground, background like in new world, then thats ok, just make tiletype plz


also these things too:

setfocus x,y; changes the center of the room (default: playerx,playery)
resetfocus; switches back to (playerx,playery) as center fo the room

and this taken from a new world command:
#D the name of the current D weapon of the player

thanks stefan

Why would Stefan want to add more stuff from NW? If he did that, then what advantages would NW have over the Graal2001 client? There are lots of things, I'm sure, that are really cool and would be nice if added, but for the sake of keeping NW NW, I say, don't.
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