i was thinkin, i may be wrong but, you could use the set command and while command.
if (playerenters){toweapons test;set 1;}
while (1){setimg 1.gif;}
theres one npc
if (playerenters&&1){toweapons test; set 2; unset 1;}
while (2){setimg 2.gif;}
second one.
and so on and so on.
im half awake so if this doesnt work dont b*tch at me.
