
09-10-2001, 10:14 AM
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Registered User
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Join Date: Mar 2001
Posts: 825
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~AlphaFlame~
Vinvect... much too long, mon ami. My first one could do the same thing as your LONG LONG one, with the insert of && !onwall(this.x+vecx(this.dir),this.y+vecy(this.dir )) for the onwall
And, by the by... what do you have timeout=0; for? Drawunderplayer seems a bit pointless as well since it will get hiden anyway when the player touchs it... |
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If the post says ~AlphaFlame~, that's who's posting. If not, it's Entravial (owner)
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