Quote:
Originally posted by Kaimetsu
If Stefan used UDP to solve #1 then it'd create more problems than it'd solve. UDP datagrams are very unreliable and often don't reach their destinations. So although putnpc would work faster, it also wouldn't work at all some of the time.
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OHHHH I GOT GOOD IDEA
like when you update a txt file you have to do update level on it (like the startmessage) and if the txt file is updated then it downloads it again and does the putnpc.. but if it hasnt been updates then it doesnt need to download it again (since it would be encrypted on the players pc) it just does the command.. this would make it faster o.o