Quote:
Originally posted by DragonBladesX
Heh, can you make it so I dont have to fire it (press D) when i wanna warp but instead if i have it in my inventory than i will be warped?
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hmm i guess someone already made it, i shoulda read more of it heh. if you want it so that you can control it by voice make it check to see if they have weapon and then...
if(hasweapon(warper)&&playerchats&&strequals(#c,le vel1.graal)){
action;
}
you can fix that up but just use it to check for the weapon. Wait that doesnt check for the current weapon. Sorry ignore all that heh.
do this
if(weaponfired){ //checks if weapon fired
set warper;
}
and then do check for what level the player says (and maybe x and y if u wanna be cool)
As you can see im getting better at programming but have no way to express what im saying. I guess the next post I can answer I will make the code and put it on and not talk
