Quote:
Originally posted by entravial
Use a for loop...
And arrows[i].x/arrows[i].y...
Like, say... *scripts up something in five seconds*
if (playerenters){
toweapons Useless Thingy;
}
if (weaponfired){
for (i=0;i<arrowscount;i++){
if (arrows[i].x=1 && arrows[i].y=1){
reflectarrow i;
}
}
}
Or something... *shrugs*
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That would reflect every arrow.
it would be better with testarrow to use an array