
09-03-2001, 01:24 PM
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Registered User
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Join Date: Mar 2001
Posts: 825
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Use a for loop...
And arrows[i].x/arrows[i].y...
Like, say... *scripts up something in five seconds*
if (playerenters){
toweapons Useless Thingy;
}
if (weaponfired){
for (i=0;i<arrowscount;i++){
if (arrows[i].x=1 && arrows[i].y=1){
reflectarrow i;
}
}
}
Or something... *shrugs* |
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