Quote:
Originally posted by Kaimetsu
LiquidIce's is the standard way, but it won't be truly random and it'll look strange at certain angles. But without delving into more advanced maths, it's probably the best way.
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if it was me ..
I would do an array of next movements.. like I would randomize an angle then I would check prolly 5 steps more with that same angle (or angle -1 for each step or whatever)
then I would do onwall check to make everything is fine and walk it thru the array.
so you would do curves..