Thread: Prevent hurting
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  #23  
Old 08-29-2001, 03:35 AM
entravial entravial is offline
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if (playerhurt){
this.x=playerx;
this.y=playery;
players[0].hearts+=.5;
timeout=.05;
}
if (timeout && strequals(#m,hurt)){
playerx=this.x;
playery=this.y;
timeout=.05;
}


Could that possibly work? o.0
The player will fall backwards just a *tiny* bit (I'm estimating about... .2 or so...), but not much... 0.o
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