Quote:
Originally posted by Stefan
Yes npcserver is nice 
If you don't want to spend time on
writing scripts then you shouldn't start
a playerworld project.
In some ways scripting with npcserver is
even better than with free servers:
if you put a //#CLIENTSIDE in front of
the script it will completely act like in
offline mode, while on the free servers
the npc script-timeouts only run on the
computer of the player who entered the
level first
Only stuff like setlevel, playerrupees++ etc.
is not allowed on client-side so that
hackers have no chance to hack it
|
what I really like about it is you can use the board[] array...
What I say is onces you have made stuff for an npc server you cant go back (I like how much stuff your able to do with it...) Yea some things suck that you cant do them clientside but like who cares you can get around doing it clientside and its for security reasons...
all over I think the npc server is way better...