
08-28-2001, 08:53 PM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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ghost, the problem is not that we are not
able to code for opengl, the problem is
that opengl is a 3d engine and doesn't
support what we need for graal
(e.g. voodoo cards doesn't work in window mode,
doesn't allow windows control (-> no editor,
playerlist etc.), all images must be put in video
memory and must have a special format
(quadratic, max 256x256))
The work it would need to make Graal compatible
with those older cards is better spent in
making new fun content, since the light effects are
just some additonal bonus and work on all
good cards produced after 1998 |
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