Quote:
Originally posted by IceHawk
He meant so he could set different enemies could give like different EXP
like lets say you killed a blue baddie, you got 10 EXP points, and if you killed a lizardon you got 50 EXP points.
You couldn't do that with a check-if-AP-went-down system
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And also stuff like "go kill player x". It'd have to know who you'd killed to work.