Quote:
Originally posted by CrazedMerlin
no mp
it goes up but the npc server makes it go back down
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Well, there is a way of doing it...
If you have NPC control, add the following to the NPC named Control-NPC:
NPC Code:
if (actionservertakemp) {
with (getplayer(#p(0))) playermp-=strtofloat(#p(1));
}
And then put in the weapon which uses the MP instead of playermp-=mpcost:
NPC Code:
triggeraction 0,0,servertakemp,#a,mpcost;
Which is basically a way of fooling the NPC Server to make it work.