View Single Post
  #4  
Old Yesterday, 09:10 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,751
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
I had a chance to play through the quest. It was pretty fun. a couple glitches that are hopefully resolved.

aesthetically the dungeons look good. gameplay wise there are definitely aspects that remind me of classic Zelda (maybe a little more polish is required). Personally I think the torches should give the helicopter a little more lift to add a little forgiveness. I would also like to see the option to quickly descend / cancel flight. I would also add a visual and audio cue to the helicopter (a propeller noise that speeds up or slows down depending if you're rising or falling, and a visual indicator to indicate there is an updraft coming from the torches).

My real gripe was the amount of health for the boss. using projectiles only works for the beginning phase until he starts to teleport. After that you need to use your sword which draws out the fight far too long. I'd give him half of what he currently has (from 16 hits with the sword to 8 would still be a pretty lengthy fight).
__________________
Save Classic!
Reply With Quote