Quote:
Originally Posted by ffcmike
Out of curiosity I toggled the server option disconnectifnotmoved to TRUE and then back to FALSE, and found that the random disconnects after entering a level give me the disconnect message "You have been disconnected because you didn't move.". This also shows up within F2 log, along with the usual "Received invalid data (2) from game server".
Is it possible that these "random" disconnects have actually been a case of bugged idle detection from the server all along?
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With serveroptions.disconnectifnotmoved set to FALSE I just spent 15 minutes roaming around as many levels as possible, including gmaps and non-mapped levels, and was
disconnected 4 times.
I then repeated this process with serveroptions.disconnectifnotmoved set to TRUE for 60 minutes, and was
not disconnected a single time.