Quote:
Originally Posted by Kirko
Thank you, it worked but I still have the problem where only 2 npcs are affected. I have a total of 4 npcs in the level but only two of them get changed.

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do the other 2 npcs have any custom serverside code or a setshape?
npcs which dont have any code beyond default synchronisation variables are actually considered un-necessary by the npc-server, and are therefore automatically removed from level.npcs[] serverside (as these are usually only necessary clientside)