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Old 11-18-2014, 08:19 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by Tim_Rocks View Post
I might be able to add some extra functionality by keeping track of where the bullet was fired from and where it hit. Measure distance and apply the appropriate damage.
I think the bullets already keep track of how long they've been flying (called this.flyTime, I think). You could just apply the appropriate damage based on how long it's been in the air.
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