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Originally Posted by Fiberwyre_P2P
Shotguns in other games are typically good up close and terrible from mid-range and further. In this game, they have no such range limitation. That's the key to making them less sensitive to the context in which they're used. They need a maximum effective range.
Their bullets should drop off in damage after a certain distance.
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This could be an interesting option either for all shotguns or for a new shotgun that has a lot better stats in trade-off for range.
My concern is actually scripting it. There's another weapon that's been in the works for a long time that's been halted because of a very similar issue with bullet lifetimes.
Quote:
Originally Posted by Godzilla
I've never really had an issue with it being slightly over powered. I like weapons that can change the dynamic of PKing.
I honestly think the problem was; When I came back a few months ago, there was like 4-8 AA12's, no one really had them because no one wanted to pay shop price for them but they were incredibly good, a few people realised this and eventually every staff member before every gang event (BH PK, etc) would run into the little man-hole in the wall at unstick me (Staff Only room) and would "Staff Rental System" them.
I remember countless times when I was idling in unstick-me and "BH PK is now being hosted!" and all I would see was 3-4 Staff run into the wall and a second later join the event with AA12s.
I feel as if that was the reason they were ever nerfed. It wasn't because they were too good in general but because there was too many for them to be the way they were.
I'm sure this issue would of arise eventually now. (So much money being pumped into the economy through the pay-out increases) but I personally feel as if it was premature due to the Staff Team (Not all but most).
What made me realize this was when it was disabled and I was in Gang Events with my gang (TriLL) vs (The 15) we were vsing 3 Staff and 1 Non-Staff. The event was about to start and all I saw was 3 of them leave and come back with the "Photon Shotgun" you released. I think that was the moment (without needing to say anything) Savage and I both agreed that we wouldn't really take Gang Events as seriously anymore.
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If a gun is only "balanced" because a few of them exist, then the gun is not balanced. Balancing based on rarity is silly, especially for an item that theoretically has an unlimited supply. A gun should not break the server even if every single player had it.