
10-08-2014, 03:44 AM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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Only limitations were that the size of the object had to be 2x2 tiles. I was going to expand it to work with a dynamic object size, but never really got to it. The hourglass was for, well, the hourglass on Atlantis, which we used to reset puzzle objects and the player location in dungeons. Kinda like Lufia 2 does it. |
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