Quote:
Originally Posted by Blah64
To initialize the script, set a player's attr to the gani:
player.attr[1] = "name.gani";
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I've seen this before. But can this pass gani params too? And what are the cords of this gani? If I did idle.gani for example would it align with my player in such a way that it looks like 1 gani or can u see both?