Quote:
Originally Posted by Supaman771
Adventurers points or something stupid like that.
Give them points for doing different things:
Completing a Quest? +2 Points
Crypt? +10 points
Easy Map +1, Intermediate/w.e +2, Hard +3, Immense +4, Brutal +5, Deadly +10
Clearing a haunted house room +1
Other things.... +#
These are all (or should be) existing completion points in their respective coding so shouldn't be hard to add a line to each thing to add points to the player.
They could be another thing to collect/level/farm/show off.. and in the end they could be used to craft some 'Adventurers' set of gear that looks badassly awesome endgame trollage & can't be traded (must be collected/completed on your own). Or you could just convert them to NC I don't care.
Point is, you don't even have to create anything... just adding a player attribute for Adv. Pts. (AP) could get these idiots to run around the server for hours/days/weeks/11 more years. Which is the goal.
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I love the idea, especially the way you put it. xD
I agree with the Adventurer's points because most items on the game are actually already hoarded to the max. I have at least 10,000 of each monster part in the game, and I'm sure others do too. These point could be used to make some gear or do some of the same things as Nihil Coin (Not items. Maybe god switching, House Repair for a week, things like that). It would definitely give these 'idiots' something to do.
I think GK has become more of an item game rather than an experience. There needs to be something to increase the fun of the game, and give players something to look forward to. How many people sit idle in traded simply because there isn't anything decent to work towards on GK. Yeah, grinding Exp, but who hasn't done that for hours and hours for months on end? We need something new to add to the experience, and give players a reason to play TOGETHER.