
07-08-2014, 01:12 AM
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Sr Marketing Strategist
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Join Date: Nov 2005
Location: Deerland
Posts: 3,829
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That's the only visual limitation I ever had when creating the fundaments of a Project...if it were not for that limitation, Crystia would have gone further, because I was always too confused thinking of ways to optimize it and make use of what is possible today...
There might be a workaround for that though... scripting a mechanism that would be similar to the online level editor, but the code would be different... it would be more of a Slice'n'Place tool that would put certain sliced shapes that you would define in said level editor with an option of given attributes (block,nonblock,layering,opacity, even interactive code section to add effects on touch or something...)
But I can imagine something like this would be very resource-intense and possibly create quite some lag when loading a map created like this with so much information given... |
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