Quote:
Originally Posted by Supaman771
-Shotguns, namely AA12. This has been a bit of a issue for awhile, that these weapons just apply so much pressure over an area, that having them automatic or incredibly high damage is just... well op with no consequence. Last I checked the damage was put there to make them effective at destroying doors/objects, not to be main weapons that you can spar with or sit in a corner with for 24 hours a day (IIRC, PBP was once changed to 24 damage purposefully to correct this issue). Do something creative to reduce their impact.. I was thinking about changing the shotgun class (there's a separate join for shotguns and regular guns IIRC) and making the bullet type more realistic. Something along the lines of being 150% damage on doors/objects and 75% on players. This emphasis the strengths they were designed for, without maintaining untouchable prowess in BHPK-like situations.
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I like where your head is at with this one, but wouldn't it make more sense just to keep them at the same damage they're at now, and make the bullet damage decrease with range?
Like up-close = 25 dmg, half a level over = 12 damage, etc.
(I should add, idk if that's an easy feat to accomplish, script-wise.)