Quote:
Originally Posted by Kohola_KinG
Surprised not to see any SG changes considering it's probably the most OP gun on era at the moment. If i missed it then i apologize but this gun must be nerfed.
Also changing a guns dmg from 16>17 or w.e it was makes no difference? I really cannot be bothered to think right now. Correct me if i'm missing something?
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Sg552 could definitely use some fine tuning, its basically a 21 damage navy.
The drawback is it's supposed to be a bit slower.
But it has a 40 clip and even shorter reload than navy, talk about endless spamming.
And the slower fire rate is actually
more effective, it allows you to better control the gun and enables holding D and freely moving.
Add in the unpredictable spread that could dominate anybody with a straight shooting gun should you box back and forth and you get a sparring masterpiece.
If you're giving navy love-taps, this thing could use some.
I also agree with the +1 damage changes, unless you're changing something from like 19>20, 24>25, 21>22 it's not really even noticeable cause it still requires the same # of bullets for the kill. I'm sure there's a sweet spot between 15 and 20 though that could be exploited. Some quick numbering shows 18 to be a great break-point. (from 15) it would be a -1 hit for 150, and -2 for 140hp targets. Other numbers like 16 (0/-1) and 17 (-1/-1) aren't hugely effective changes given normal player HP.