
06-22-2014, 08:11 PM
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Posting The Truth
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Join Date: Feb 2008
Posts: 1,694
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Opls.. no odd number clipsizes I'll cry all night.
And the guy using an Ares + a ACR will have major issues if they switch between them. (you get stuck at 1 ammo, unable to fire or 'autoreload' and have to do it manually)
24clip no 25 ty. And maybe make the Ares Rifle use Rifle ammo (it was created after I changed guns to use rifle ammo).
I like the other stuff, cool.
Other ideas;
-Make stun-gun useful, I always liked the idea behind it but it's just completely useless atm.
-Crizen bullets.. holy lord jesus & mary make them look at least marginally acceptable, the bullet image is 10x larger than the actual projectile and it just leaves rainbow streaks floating across your screen.
-Saber, I mentioned it to Zao on like 40 separate occasions but this thing was never finished. There are animations made for various different attacks and effects. It was made blatantly op in base-stats for first release to match the other items since it was 50% complete. Finish it and balance it for the love of god.
-Shotguns, namely AA12. This has been a bit of a issue for awhile, that these weapons just apply so much pressure over an area, that having them automatic or incredibly high damage is just... well op with no consequence. Last I checked the damage was put there to make them effective at destroying doors/objects, not to be main weapons that you can spar with or sit in a corner with for 24 hours a day (IIRC, PBP was once changed to 24 damage purposefully to correct this issue). Do something creative to reduce their impact.. I was thinking about changing the shotgun class (there's a separate join for shotguns and regular guns IIRC) and making the bullet type more realistic. Something along the lines of being 150% damage on doors/objects and 75% on players. This emphasis the strengths they were designed for, without maintaining untouchable prowess in BHPK-like situations.
-Raise the ammo limit. Eclipse gave many reasons in other threads, I'm sure you've seen them. It's just a unnecessary restriction, players still spend the same $ per box weather they load 100 or 1000.
-Idk if this is under your jurisdiction, but correct the exploitable behavior of placing bombs on unavoidable door-link locations. |
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