Quote:
Originally Posted by Kohola_KinG
Start with 2, implement what i just said and have people work their asses of for a month or to and whoever runs up the most points, achievements or whatever. Get's to lead the gang. Things like this is what i am talking about, gang admins need to motivate his gang community. It's called management.
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Okay, does this mean eliminate Era Police? When I was talking about having three total gangs, that did include Era Police.
My idea on recruitment drives (an add-on to your idea):
We as a staff team could choose five players for each gang to start out with and do weekly recruitments based on a submitted applications to join the gang. From here, the current gang members could vote on who could get recruited (since the leader is an unknown atm). Another cool incentive for becoming a gang leader is make an option to allow the new leader to change the name of their gang only once. Since everyone at the moment enjoys having custom gang names.
Also, great idea on having a recruitment day, it's always been annoying to see another player "jump" gangs in the past.
Quote:
Originally Posted by Kohola_KinG
This is against what i said. I do not agree with this at all. Like i said, a gang is suppose to be a force, in numbers. Not just a handful or 1 or 2. The more on tag raiding, the better.
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Right, just a suggestion on my part. May only be useful for gang events where I'd like to have equal teams. If it was only two gangs though, less likely to be a major issue since every player has their own skill level.
Quote:
Originally Posted by Kohola_KinG
You also don't need to rotate gang bases. You just need to rotate the levels within the gang bases. Think about it... People raid BH because they're use to that level, rotate that level to BB and people will start raiding that. It's not about the base, it's about the level. This will solve your problems with getting people to raid other bases. 
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Oh, that's actually what I was referring too. Easily done, I don't want to physically move the bases around haha. Too much work, but this solution wouldn't require much work on my part and would end up being very successful.
Lastly, thanks for taking the time to write all this down. I've always been against having multiple gangs, it's just a massive pain in the ass to deal with since every manager has the need to change things up.