Quote:
Originally Posted by i8bit
The red is simply a backing image that will show sky. I am working on a platform engine and I want the back layer to stay constant while the player can move through out the level.
Sorta like the picture I put of the sonic screen shot. The ground would be the tiles, and the backing would be a showImg.
(I have a set screen size)
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Hm, i gotcha.
I can't think of an easy or effective way to do that with showimg, as even with tile layers, tiles do not seem to display above an image displayed with showimg even on layer 0. Alternatively, the background could be tiled as well (probably easiest method, but it would eliminate the possibility of having animated backgrounds unless you got creative and displayed some images in the locations that needed to be animated...). You could make a custom Type 1 tileset as there are many non-blocking spaces and possibilities that could be used for background purposes.
Maybe someone with a bit more experience or insight could chime in.
On a slightly related note:
Dusty did release a platformer some years ago, and I just found out about it myself recently.
http://forums.graalonline.com/forums...hp?t=134257875
He does not have backgrounds in it, but it could be possible to make up some background tiles, and just use those as a background...