
01-11-2014, 08:26 PM
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Cyril Rain
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Join Date: May 2003
Location: Texas, USA
Posts: 1,134
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does vectordist kill the need for my to calculate the xy for the sword distance and if the other player is in it?
Not sure why it's there to be honest.
Also I'm using clientr.vars for the hp, so wouldn't I have to trigger a weapon function for each player hurt to update that, since it's not accessible for anything like pl.clientr.hp? |
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