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NPC checking for player
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01-06-2014, 07:25 PM
i8bit
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Join Date: Jul 2013
Posts: 146
Quote:
Looks fine to me except you probably don't want to send 20 triggers per second.
Oh yeah, good observation. What if I don't make it loop and it just checks for players/NPCs in that 0.05 time range, triggers the actions, then destroys?
i8bit
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