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Old 01-05-2014, 11:21 PM
i8bit i8bit is offline
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Join Date: Jul 2013
Posts: 146
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Quote:
you could always make a clientside system which triggers to serverside upon damage to reduce hp or handle deaths, youd just need to make sure that it works securely (such as preventing people who modify packets invoking negative damage aka increased health) and that theres a clientside health variable to give the illusion of real time damage
Think you could give me an example/scenario?
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