
01-05-2014, 07:08 PM
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Deleted by Darlene159
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Join Date: Sep 2013
Location: Deleted by Darlene159
Posts: 361
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you could always make a clientside system which triggers to serverside upon damage to reduce hp or handle deaths, youd just need to make sure that it works securely (such as preventing people who modify packets invoking negative damage aka increased health) and that theres a clientside health variable to give the illusion of real time damage
if you do this then it would be easy to have a single weapon system for checking all box intersects for every enemy, rather than scripting the box intersect checks in a timeout inside all of their scripts |
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