
11-15-2013, 11:12 PM
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Registered User
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Join Date: Jun 2003
Posts: 44
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Jobs to make money would be good, but lets say we make bomys which are easily killable by new people drop items needed to craft a certain tier of items that lets them progress to HH and then to low level xmas. It would be nice to have a progression in place to help them level and learn the system. The tough part is the exp curve as it is kind of lame for new people.
EA's and IWDs were supposed to be end game and can be obtained by buying in shops. If we make a job that yielded plat to be sustainable to do so moderately, that would be nice. That way, everyone can enjoy them. Its something that would have to be heavily discussed by devs.
Hopefully they see the message. Thanks for posting. |
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