
10-27-2013, 07:14 PM
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Posting The Truth
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Join Date: Feb 2008
Posts: 1,694
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Lol, this is disabled?
Just like how I had to be annoy Blue for an hour theotherday after finding out they made grenades completely useless (they disabled fire effects and made it 15 damage... but kept them on the 10 second cool down and $15 per).
Healing was significantly balanced when I did it awhile back, the sales for just about every food item were pretty equal, and activity/pking peaked at a similar time. You could argue this is because we maintained a 120~ player count. But disabling these items? I saw no announcement on it, whats the purpose?
In theory this would reduce both Business and Gang activity. Especially with anti-run features, pk timers, and that randomshit Halo regeneration in no-pk zones (who the hell did that?).
These negative [standalone] updates lacking any reason/goal/announcement are probably large contributors to the falling player count. Hopefully the new Manager will be more open to the player base and build it back up. |
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