
10-25-2013, 12:38 AM
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Unholy Nation
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Join Date: Dec 2010
Location: The streets.
Posts: 156
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Everything he said ^ plus...
If the first script is checking your mouse x and y it's going to have to be clientside, if it isn't already. Then you'll have to use a trigger to set the other players chat.
And it's not really necessary to check if the players level name is the same as the npcs level name, as the players array already only contains players in the npcs level. |
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