player.run is set in the movement script, so I'm not sure what you mean by "at the same time player.run is being set in the other weapon script".
This is all the same weapon with the problem. :/ What's posted works, it's just I shouldn't have to do it at all... if there is a solution that isn't hacky, I'm up for ears, but a better hacky version isn't really in my look.
I don't mean that rude by any means either, and I appreciate the response. I just would rather keep what I put, unless there is an ultimate fix to the server and my player itself, and not some wacky hacky way to make something work that should work automatically, ya know what I mean?
