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Old 10-15-2013, 10:43 PM
sssssssssss sssssssssss is offline
Cyril Rain
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Join Date: May 2003
Location: Texas, USA
Posts: 1,134
sssssssssss will become famous soon enough
Only on player death it calls a public function from movement to initialize to make sure the stupid stats get reset again, other than that, no.

I put this back in (took it out earlier)
weaponorder=-GUIProfiles,-System/Initialize,-System/Movement

but it didn't make a difference.

I can hit Decus, I can hit our baddies, Decus can't hit me, baddies cant hit me, unless I update movement once now... and me and decus have the exact same weapons and flags...

The player.isinvincible was once in a class joined to the player, but it hasn't been a week or so now...

Only thing I can think of besides:

PHP Code:
player.isinvincible true/false
disablenpchits 
false;
disablenpconnpchits true
is:

PHP Code:
if (clientr.hit != nullthis.hit clientr.hit;
    else 
this.hit "roak_player_sword";
  
  
replaceani("sword"this.hit); 
is the above ok to do? It's working now the last 3 reconnects, and this is commented out. I'm going to try and add it back in I guess...
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Last edited by sssssssssss; 10-15-2013 at 11:12 PM..
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