View Single Post
  #26  
Old 09-05-2013, 05:03 PM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
Quote:
Originally Posted by Stephen View Post
I'm completely against this philosophy. However, as a compromise I would suggest in this example that the experience difference is prohibitively low, such that it's completely impractical to reach anything greater than a physique level of ~20 in a priest.

If you're looking to to differentiate classes in a concrete way there are options - like the type of weapon or items each class is permitted to wield as well as the skills available to them. It doesn't have to be a black and white broad spanning thing.
There is a best way to play, and everyone goes for it. And as for your idea for exp. You've given me an even better idea. For example, making a certain amount the MAX a class can reach in a certain area. As such;

Priest Max levels

Agi 50
Mental 70
Magic 60
Phys 40
Personality 50
Wisdom 100

etc.

Sorcerer

Agi 40
Mental 90
Magic 100
Phys 30
Personality 50
Wisdom 60

I REALLY like this idea. I would not have thought of it had it not been for you Dr. Steef

And the way to balance it would to make all levels have to equal 300 or so.
Reply With Quote