Quote:
Originally Posted by xAndrewx
When a player dies their body acts as a 'block'
Is there any way to disable a dead person from blocking? We use onwall / onwall2 to detect (custom movement)
I know there is a way around this using 'noplayerkilling()' but there is no toggle to 'enableplayerkilling()'
thanks
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If you're using a custom movement, couldn't you run a check to see if the player's ani is "dead" (or whatever your death ani is :3) so they aren't taken into account when you're running your wall check?