
07-18-2013, 05:16 PM
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G2k1
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Join Date: Dec 2001
Posts: 1,040
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I kind of feel like Parallel Worlds is a somewhat broken game. I was able to beat the first dungeon when I attemted about 500 times. It really seemed disorganized (the town I walked around in was organized more like a Final Fantasy town), quite similar to many Graal servers I have played. The challenge is really cool and I like it. But my reasoning is to try to elevate my level design skills to try and match the style of cliffing used in Zelda 3.
One thing I have noticed in Zelda 3 is that some of the dungeons are designed in very different manners. The overworld builds up a structuralist theme, and the dungeons each try to break different separate rules that the theme presents. |
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3DS friendcode: 1118-0226-7975
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