Quote:
Originally Posted by callimuc
keep in mind that this will disable the use of onWeaponFired(). you will either need to trigger it your own or have your own functions name when triggering it on your own (same thing will be the result)
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When you mean it disables it, does that mean it just disables the "press 'D'" for the weaponFired? Because I have an inventory where if you double click it activates the weaponFired() function. Does that mean it won't work anymore?