Quote:
Originally posted by CrazedMerlin
you can also do the bridges like on graal2001 so you can go under them in watter and on them on land like
if (playertouchsme&&(onwater)) {dontblock;
drawoverplayer;}
else
if (playertouchsme&&(!onwater)) {dontblock;
drawoverplayer;}
|
what??? ether way it would be over plaer noits like this;
if (playerenters) dontblock;
while (!isweapon) {
if (onwater) drawoverplayer;
else drawunderplayer;
sleep 0.05;
}