Quote:
Originally Posted by xXziroXx
Tilelayers work just fine with gmaps.
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Actually last I remember manipulating tilelayer[x] on gmaps was a bit wonky.
You might have to do something like
player.gmap.tilelayers[0].alpha = .9;
player.level.tilelayers[0].alpha = .9;
It's been a while since I've messed with it, but there is a specific way to go about the effect on a gmap.