Looking at this picture:
http://i54.tinypic.com/2la7tpf.png
I've made alot of tweeks and diferent modes I'll have for the battle rooms. I plan on having these options chosen before the ranked matches start, and through these options and tweeks, i plan on trying to find the best fighting syle and the default fighting peramiters here are some of the peramiters i was thinking of off the top of my head:
*note that some of these tweeks will be used in the point system. these apply to all players,
The diferent modes of the battle rooms are gravity type tweeks as follows:
-player and player orbital gravity, force and distance
-numpad directional key constrants, force and magnatude and distance
-object orbital gravity, force and distance. also making objects themself have gravity (most objects will be called 'stars')
-special type objects such as escalator type hills and mines
-flag room with the flag as main gravity source/ one side has flag option
-freezes / freezer weapons
-freezes after flag capture then responds / no freeze and respawn after flag capture
-most ranked matches will have base weapon skill and stats / sometimes off and sometimes more severe weapon restrants
-there will also be event matches where the mechanics will heavily be tweeked, also with non gravity events.
-player baught perks on and off and limited also in ranked matches
-at the end of every season there is a non-gravity event for the two top teams in points.
its kind of confusing but i find if your looking at the picture imaging how battles will be. I'm trying to find a way to make fights and combat more then one fly through fights. so like instead of having players fighting eachother then having to find eachother again in the feild, having orbatal gravity so they can menover around eachother if there close enough circle "orbet" themselves, and follow them using the gravity pull they have. thats just one example of the tweeks for the gameplay. i plan on testing all these settings out to find the ideal setting for the BRs
ive wrote down alot more about the systems. i'm going to make the weapons have color depicting there tier and have actuall tier unlocks, along with a crafting system for making and unlocking the teirs and upgrades/attachments. heres a few guns i made for the game.
http://tinypic.com/r/2qk8568/4
http://tinypic.com/r/5ui93m/4