No we switched to type 0 because type 1 wouldn't even pick up bushes/rocks/pots on default (yes they were in the right spot) so not saying I'm right but I don't see drops working on type 1 if you can't even pick up the tiles (
http://forums.graalonline.com/forums...hp?t=134267674), unless something else is wrong and type 1 respawns. :/
Weird thing is the player die works fine and drops stuff.
Just in case:
PHP Code:
#Gameplayoptions
startlevel=armageddon-onlinestart.nw
startx=29.5
starty=10.4
unstickmelevel=armageddon-onlinestart.nw
unstickmex=29.5
unstickmey=10.4
jaillevels=jail.nw
heartlimit=8
swordlimit=2
startap=70
aptime0=75
aptime1=150
aptime2=300
aptime3=600
aptime4=1200
aptime5=2400
putnpcenabled=true
itemdropevents=false
bushitems=true
baddyitems=true
respawntime=30
horselifetime=120
baddyrespawntime=60
bushitemtypes=greenrupee,bluerupee,goldrupee,darts,bombs,heart
deathitemtypes=greenrupee,bluerupee,goldrupee,darts,bombs,heart
spawnrategreenrupee=100
spawnratebluerupee=35
spawnrategoldrupee=5
spawnrateheart=80
spawnratebombs=45
spawnratedarts=40
mindeathgralats=1
maxdeathgralats=100
healswords=false
nickname=Roak
npcrights=true
sleepwhennoplayers=true
disconnectifnotmoved=false
dontchangekills=true
staffguilds=Server,Manager,Owner,Admin
onlystaff=true
normaladminscanchangegralats=true
rcofftagoverridesignore=true
playerlisticons=Online,Away,DND,Working
staff=Decus_Arillias,sssssssssss
profilevars=Kills=playerkills,Deaths=playerdeaths,Hearts=playerfullhearts,Spar Rating=playerrating
gmaps=roak
savelevels=false
savelevelsmessage=true
newtilesets=true
newtilesetlevels=roak_
weaponorder=-GUIProfiles,-System/Initialize