
12-30-2012, 03:11 PM
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Cyril Rain
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Join Date: May 2003
Location: Texas, USA
Posts: 1,134
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Just tried defaultwalkspeed, pretty cool.
just to add it seems the defaults are:
player.defaultwalkspeed = 0.5;
player.diagonalwalkspeed = 1;
in case anyone comes directed here from search and doesn't know...not that it's too difficult to find out though either...
What about while swimming though? It's the only other "movement" that is rarely touched...
I know I can disable movement in a timeout with water check, then just watch keys and move the player, but the way I script I try to do everything to avoid a continous timeout if I can, so I was hoping there was another way. |
Last edited by sssssssssss; 12-30-2012 at 03:53 PM..
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