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Old 12-20-2012, 06:50 AM
Gunderak Gunderak is offline
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Attempting to render 3D shapes

Hey, tried playing around rendering a hollow cylinder, sort of worked.
Here is my script:
PHP Code:
//#CLIENTSIDE
function onCreated(){
  const 
radius 200//The radius of the cylinder.
  
const detail 2//How much detail to show.
  
const ntsc false//NTSC colours, sort of.
  
const blurlevel 1//To skew the render.
  
const spinspeed 0.05//How fast it rotates.
  
DrawGUI();
}
function 
DrawGUI(){
  
this.imgs 0;
  
temp.tx screenwidth/250;
  
temp.ty screenheight/50;
  
//Loops through and shows all polygons for the render.
  
for(temp.0radius*detail++){
    
this.imgs.add(i);
    
temp.tx += sin(i)*radius//Changes the positioning to a circle.
    
temp.ty -= cos(i)*radius//Same
    
with(findimg(1+i)){
      
layer 4;
      
polygon = {
        
temp.txtemp.ty,
        
temp.tx radius/2,
        
temp.ty radius/2,
      };
      
useowncenter true;
      
rotationcenter = {temp.tx -radius/2temp.ty -radius/2};
    }
  }
  
onTimeout();
}
function 
onTimeout(){
  
//Loops through all images and rotates them.
  
for(temp.this.imgs){
    
findimg(1+this.imgs[i]).rotation += spinspeed;
    if(
ntsc){
      
findimg(1+this.imgs[i]).red random(0,1);
      
findimg(1+this.imgs[i]).green random(0,1);
      
findimg(1+this.imgs[i]).blue random(0,1);
    }
    
//Skews the polygons.
    
findimg(1+this.imgs[i]).stretchx random(1,blurlevel);
    
findimg(1+this.imgs[i]).stretchy random(1,blurlevel);
  }
  
settimer(0.05);

The script can cause the Graal client to become quite laggy if rendering a large cylinder with a high detail value.
Not quite sure how to actually make the shape proper 3D.
In which I could rotate it on each axis, x,y,z.
If anyone has some formulas they'd like to share it's more than welcome.
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Last edited by Gunderak; 12-20-2012 at 07:01 AM..
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