Quote:
Originally Posted by Stowen
Yeah, I can imagine there to be alot of false positives. Without the level checks, I get one everytime somebody goes from one level to another. So just add an onPlayerEnters() command with the original x/y ?
Like this? :
PHP Code:
function onPlayerEnters() {
this.x1 = player.x;
this.y1 = player.y;
setTimer(1);
}
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That is one way to do it, but ultimately your system needs to be more robust because you will have false positives in all kinds of cases. For starters, it shouldn't trigger an alarm until it's fairly certain a person is speed-hacking (sustained periods of time of increased speed).